A Learner-Based Card Game
Empathy is a core component in the journey to an equitable and just education system.
REVOLVE was created to mimic the experiences of young people today who are negotiating decisions and navigating opportunities affecting their education and broader lives. Game play offers the opportunity to step outside of our current roles, gain new perspectives, and reflect on how to create more equitable, expansive systems of learning.
Real Life Experiences
The genius of the game is that it’s a universal conversation starter.
[The game] helps players break habits and routine patterns of thinking. It allows players to go to a different, playful place where there is no right answer. It helps a group of adults understand how disempowering it can be to be a high school student.
Bringing the experience to life first is more valuable than bringing the system to life. The systems-level conversation is very abstract. But if you play the game first and become a child, then the systems-level conversation is more productive.
The game offers a powerful invitation for educators to gain a better understanding of the learner experience and look at them as whole children.
If you buy the idea that young people need to have agency, the only way to experience that is to assume the role of the kid, feeling the pressure and excitement of choices the way teenagers do.
It’s never the same game twice, it isn’t overly determined, and participants learn something new every time they play.
We used [the Game] to spark thinking related to our personalized learning strategy.
REVOLVE provides insight and perspective for anyone who wants to make positive change for young people.
Interested in the ways we’re putting learners at the center of our work?