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System Components

Almost everything needed to build a new system already exists. But we need to rethink how these resources are organized so learners can identify and access what they need. These system components have emerged from our design thinking process. They will continue to evolve over time, and new ones will emerge.  

Tools

The ReSchool game is a card-based learning tool designed to help participants explore the possibilities of new pathways for learning. In teams of 4 -7 players, each participant takes on the role of a learner, age 17-21. In approximately 30 minutes of play, learners are challenged to build a powerful story of learning that represents one year in a learner's life. Based on their goal, a challenge and an interest, learners choose opportunities and resources that match their needs and meet the expectations of a learning framework.

The ReSchool Game:

Cards | Facilitator's Guide | Reflection

The Thinking Behind the Game

To produce the game yourself, click the 'Cards' link above and download the PDF. Load your printer with standard plain white cardstock (8.5"x11", 100 lb). Print the PDF double-sided, in color. Using a paper cutter, cut the cards along the lines so each one is approximately the size of a business card (2"x3.5"). Your deck should have: 12 Learner cards, 24 Goal cards, 24 Challenge cards, 24 Interest cards, 48 Domain cards, 48 Resource cards, 12 Life cards, 24 Situation cards and 36 Wild cards.

Before you play, be sure to read the Facilitator's Guide to get the most from your experience. We recommend a practice run of the game, or at least reviewing the different cards in advance.

After you play, we ask that you complete the Reflection above so we can learn from your experience. Take a photo of your gameplay and share it with us on Twitter using the hashtag #ReSchoolCO. Enjoy!

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"The illiterate of the 21st century won't be those who can't read and write but those who can't learn, unlearn and relearn."

Alvin Toffler